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Topic: AST Playback (Read 3122 times) previous topic - next topic
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AST Playback

I noticed a new version of foo_adpcm was released a few days ago, and I was hoping for it to support .AST (according to the wiki, foo_adpcm does play AST, but I'm guessing that only one of the older components/Foobar versions did). So anyways could someone make a component that makes playback of the Nintendo format "AST" possible in Foobar, please? Maybe you could do that in a new version of the adpcm component, kode54?

Thanks.

AST Playback

Reply #1
Yeah, I actually just installed foobar 1.0.3 today in the hope of getting some GameCube/Wii AST files to play with no luck - does a plugin that plays these files exist for foobar?

AST Playback

Reply #2
Try foo_input_vgmstream? Beware, some of the supported file types will conflict with foo_adpcm, and the first registered input will take priority. This priority is relative to component load order, which is randomized every application startup. (Case in point, the XA input, mine supports APEv2 tags, some rudimentary loop detection, and also raw reading from CDs. vgmstream's does none of that. On the flip side, some of the Game Cube formats are better supported by vgmstream, while foo_adpcm's support is based on code from the older in_cube.)

You'll also need the Visual C++ 2008 runtime installed, and I think you'll need to unpack this in the foobar2000 folder, or somewhere in your system path.

AST Playback

Reply #3
Thanks, I've installed that and it all works great.