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Topic: Duke3d source code released (Read 3673 times) previous topic - next topic
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Duke3d source code released

At first I thought it was an april fools joke, but it doesn't appear to be.  3d Realms finally took a break from DNF (or came back from extended vacation, more likely) to release the old D3D source.
http://www.fileshack.com/file.x?fid=2585
though it appears registering is necessary to dl the source so I'm just assuming its not a flash animations telling us we suck, and april fools

This was my favorite FPS for many years, first playing it on my 486-33 with 4mb ram.  The multiplayer was such a blast, I can only hope someone makes a sourceforge project and gets tcp/ip working quick!  3D card support - in the vein of jDoom or jHexen - would be nice too.

Duke3d source code released

Reply #1
Quote
486-33 with 4mb ram

How? 320*200 low detail? 
It was my faworite game for 3-4? years. The multiplayer was awwesome(for the time ofcourse)

Duke3d source code released

Reply #2
yeah, 320x200.  The HD chugged ALOT in a firefight

Then I got a sweet new p166 24mb ram and wow did it ever run nice in 640x480

Setting up a laser tripmine, with a pipebomb right after it, hiding and waiting for my buddy to jump the tripmine, and gibbing him with the pipebomb = priceless

I had some rad custom maps for multiplayer too...  hope they work on whatever opensource port ends up being coolest.

Duke3d source code released

Reply #3
Maybe now that they've released the source somebody can fix the extremely annoying SoundBlaster support problems.

Duke3d source code released

Reply #4
Ah, those were the days! The editor with all it's flaws was just great. A friend and I created bunker maps with "true" bunkers that could be locked and sealed from the inside with security cameras and lots of switches that would activate cannons on the outside. The creator of the map would of course include secret places chock full of weapons and suprise-attack-tunnels. Most of the maps were simple and soon became boring, but the initial fun was huge!

This game was pure multiplayer fun. Remember the shrink ray? Running around while you were small, trying to evade that big boot. Gameplay was full of surprises, camping in secret spots with surveilance cams, jet-pack ambush, trip mines and pipe bombs, a game of pool, hookers, toilet going ("Ah, I needed that") and all those dumb quotes... The fake fall-from-cliff cry on alt-f10 iirc to fool the enemy.

I'm looking forward to a release that will run on the newer Windows versions.


Duke3d source code released

Reply #6
Quote
[Nostalgic mode on]
Aaahhhh...
[/Nostalgic mode off]

Ditto. Snif.
\"The R.I.A.A. is out there\"

Duke3d source code released

Reply #7
id Software already opened Quake and Quake2. What took 3DRealms so long? Those guys are just slow at everything these days.

Trivia question: how long ago was Duke Nukem Forever first supposed to be released? It's probably not as late-in-coming as Team Fortress II, whose tardiness is nearing the four-year mark. I have a friend who pre-ordered TFII in 1999 (the fool)!

Duke3d source code released

Reply #8
The same has been happening for Phantasy Star Online Ep I & II for the XBox. Not like anybody cares, though - everybody's interested is playing the Gamecube version, which has been out since October 2002.

Duke3d source code released

Reply #9
I don't think you can compare the lateness of any game for the xbox with dnf or tf2.  both those pc games development predate the xbox itself by years.

Duke3d source code released

Reply #10
Well the first thing they need to do is have a good win32 release with sound and support for any resolution.

The network code should be modified to allow players joining and going out without the need to restart.

Maybe support TCP/IP or UDP. Allow many more players per game


Yes i played this game a lot in LANs. Nowdays the game is very annoying to make it work in non dos/win9x machines, so thats the reason for ports. Of course, ports in many other operating systems would also rule. The good thing is that this game doesn't need (or use) any 3d acceleration at all, so old/cheap gear could do very well.

This game is special because you can have so much fun with it, unlike the "others" who where always "dark". Its like playing in a "B movie" world, hehehe. The objects with their attributes and trigger events also made it apart from many other games of the day.

I am not sure how bad/good would be to have 3d clients, but i would leave that to the last. Basic support is a must.

Those maps you mention sound familiar.. I used to have many custom maps, i remember those bunkers, you could also had a "screen" cover the windows, that you could open or close, there where also the "defense" systems, elevators, traps, cameras, doors, huge (or small) killing  gates, breakable walls, glass, trains, er, "moving platforms" mirrors!, and many many more objects with special attributes.

Something fun in duke3d is the rocket launcher, it tracks you a little so no stupid jump trick as its seen in some "other games"  There is nothing like shooting at random to even lose sight of it and then know somene was killed by it at the other side of the map. Oh and there is also the "mighty foot", its handy  There is no stupid BFG either. Ahh, pipe bombs with detonator, none other game could do it right...


Sound FX where awesome, not only the Remote Ridicule commands, also the stupid things duke would say (and others could hear).

I don't think this game would do for Internet because of the "aiming bot" phenome among other cheatings. But for LAN parties, i don't see any wrong

Duke Forever is a myth, please don't lose sleep waiting for it.
She is waiting in the air

Duke3d source code released

Reply #11
ahhhh....

  So many friendships were forged playing that across the LAN at college.  It was the ultimate icebreaker, and the lecturers actually understood that at one point and wouldnt go mad trying to remove it continuously