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Topic: Dynamic range in high fidelity systems (Read 52210 times) previous topic - next topic
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Dynamic range in high fidelity systems

Reply #25
The right way to do an experiment like this is to take that fine high quality 24 bit source, and dither it down to 16 bits. Then you know for sure that the basic source material was the same.  Been there, done that, no joy - for reasons described in a post I just made.


I understand, I'm just not sure what the original poster was going for. If the question is "Can I ABX 24-bit vs 16-bit of the same material?" the answer is most likely no in normal situations.


That depends on what sort of limitations you put on the person trying to do the comparison. Given that this is HA, ripping media and editing music files is within the realm of a great many people who post. Playing back 24 bit files with > 110 dB dynamic range using a software ABX comparator is also within the realm of what many around here can do pretty routinely.

Quote
However if the question is "Can I hear a difference between off the shelf DVD-A and CD?" the answer is most certainly yes.


But in the context of this thread and HA in general, its a meaningless qustion.

Quote
I highly recommend anyone who is in to good much check out DVD-As (if their chosen styles of music are on DVD-A) because of the better production that is done. Only downside is that is can make the brickwall limited CDs of today even harder to tolerate .


That's OT in this thread.  The topic is dynamic range in high fidelity systems, not the preferences of record company producers.

Dynamic range in high fidelity systems

Reply #26

You should use dither, and choose the lowest level signal that's still audible against the noise floor. It'll most likely be lower than your "lowest possible square wave".
[/quote]

You are right, dither allows to represent signals below the least significant bit even though some noise is added. The calculation of the single bit becomes more complex in this case, maybe a plugin exists which performs this task automatically. Information on the actual bits of the codeword used would be necessary.

Dynamic range in high fidelity systems

Reply #27
thank you for the latest posts!
great discussion!
Don't you think that it would be interesting to use the following special sample signals to esperience the full dynamic range of a digital system?

a 2.5 khz low level square wave obtained by swiching on and off only the least significant bit during half period, in other words the lowest possible square wawe.
a 2.5 khz high level square wave obtained by switching all the wodcode bits on and off during half period. in oher words the highest possible square wave.

These samples can be created manipulating a blank linear pcm wav sample in a hexadecimal editor.

I have chosen 2.5 khz frequency because it is positioned within the highest sesitivity region of the human ear.

You could experiment the low level square wave in different volume and noise coditions compared to the loudest signal level.


What do you think about?

You should use dither, and choose the lowest level signal that's still audible against the noise floor. It'll most likely be lower than your "lowest possible square wave".


Good observation. With noise shaping the smallest audible recorded signal in the midrange and on a CD can be more than 10 dB below the LSB.

At no level need the recorded signal on a CD have *any* distortion at all. However if you get 20 dB below LSB at some non-ideal frequency, the signal may be obliterated by noise.

Dynamic range in high fidelity systems

Reply #28
Regarding the 2.5 khz square wave, you should probably consider that CDDA is band-limited.  Without taking this into consideration you are going to get massive amounts of aliasing.

Dynamic range in high fidelity systems

Reply #29
Quote
a 2.5 khz low level square wave obtained by swiching on and off only the least significant bit during half period, in other words the lowest possible square wawe.
a 2.5 khz high level square wave obtained by switching all the wodcode bits on and off during half period. in oher words the highest possible square wave.

These samples can be created manipulating a blank linear pcm wav sample in a hexadecimal editor.
  No need to use a hex editor...  GoldWave (the audio editor I happen to use) has an Expression Evaluator, and there are canned presets for sine & square waves.  You'd just have to plug-in frequency and a normalized ampltude factor (1.0 = 100%).  You'd have to modify the canned expression slightly to get a one-bit flip, but that shouldn't be too hard. (i.e. You want to go between 0 and +1, not between +1 and -1).

Audacity has a Generate tool that can create signals & waveshapes.  Probably any audio editor can do it!

Dynamic range in high fidelity systems

Reply #30
The widest dynamic range source material I've ever found for regular commerical sale had about 85 dB dynamic range. Doing that without fudging is no mean trick, either. And, it is still 15 dB shy of the century mark.  A typical recording made by fairly natural means has maybe 70 dB dynamic range.

How did you get at these numbers? Is there a easy method to calculate the dynamic range of a recording?

And that room with 10 dB SPL noise still forces you to listen to 110 dB peaks if you want to hear the benefits of that 100 dB dynamic range. The ear is most sensitive at more like 85 dB for most people. So, you still won't be listening at your peak.

Why does the noise floor matter if you want to experience the benefits of high dynamic range? Sure, that's kind of the definiton of dynamic range, but i mean this: the benefits of high dynamic range are also expressed in terms of the accuracy of the recording (ie: a smoother transition between amplitude, or does interpolation make this irrelevant)?

I'm trying to decide if there's any benefit in releasing music in 24bit format, compared to the traditional 16bit. I'm more concerned about recordings that were generated using software synthesizers, that can utilize the full dynamic range of the format (i'm assuming this is the case). note: a microphone can record ~120db in a studio environment. why aren't there any (commercial) recordings that are beyond 70db?

sorry if i'm asking too much, and i just recently got interested in this topic. thanks for any answers.



Dynamic range in high fidelity systems

Reply #31
I'm trying to decide if there's any benefit in releasing music in 24bit format, compared to the traditional 16bit.

Short answer: there's not.

Dynamic range in high fidelity systems

Reply #32
24-bit on the mixing end of it, I'm sure it doesn't hurt.

Paul

     
"Reality is merely an illusion, albeit a very persistent one." Albert Einstein

Dynamic range in high fidelity systems

Reply #33
Audacity has a Generate tool that can create signals & waveshapes.  Probably any audio editor can do it!
Sine waves are usually no problem, but I haven't found any digital square wave generator that doesn't produce aliasing (like greynol mentioned).
If you know one, please let us know!

Dynamic range in high fidelity systems

Reply #34
[a href='index.php?showtopic=73598']This[/a] thread discusses the best way do produce PCM square waves (sum of sins).

How did you get at these numbers? Is there a easy method to calculate the dynamic range of a recording?
...
note: a microphone can record ~120db in a studio environment. why aren't there any (commercial) recordings that are beyond 70db?


I'm also interested to hear that.

Dynamic range in high fidelity systems

Reply #35
Is there a easy method to calculate the dynamic range of a recording?


I don't think there's even a commonly accepted strict definition for the "dynamic range of a recording".
There are multiple ways to estimate it. Here's a related thread:
http://www.hydrogenaudio.org/forums/index....showtopic=52974

Quote
Why does the noise floor matter if you want to experience the benefits of high dynamic range? Sure, that's kind of the definiton of dynamic range, but i mean this: the benefits of high dynamic range are also expressed in terms of the accuracy of the recording (ie: a smoother transition between amplitude, or does interpolation make this irrelevant)?


Quantization adds noise. The less noise the more available dynamic range you get. That's it.
More bits do not make "curves smoother". That's not how digital audio works.

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I'm trying to decide if there's any benefit in releasing music in 24bit format, compared to the traditional 16bit.


(potential) pros:
- more headroom for volume control in digital domain
- no need for dithering

(actual) cons:
- more space required for storage
- more bandwidth required for transmission

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I'm more concerned about recordings that were generated using software synthesizers, that can utilize the full dynamic range of the format (i'm assuming this is the case).


24 bits provide over 140 dB of dynamic range. There is no way to utilize it at its full - no equipment in existence that would be able to reproduce it, and no listener who could perceive it without damaging the hearing.

Dynamic range in high fidelity systems

Reply #36
note: a microphone can record ~120db in a studio environment. why aren't there any (commercial) recordings that are beyond 70db?


Let's see:

dynamic range:  Difference between the peak value and the noise threshold

http://en.wikipedia.org/wiki/Sound_pressur...pressure_levels
http://tldp.org/HOWTO/Unix-Hardware-Buyer-HOWTO/noise.html

Jack hammer at 1m     100 dB SPL
[...]
Very calm room    20..30 dB SPL

70dB + 20dB  = 90dB. So in that recording, there's almost a hammer captured at 1meter, plus the noise of a very calm room.

What do you miss outside of this range?


The problem with dynamic range is that most of the time, we cannot listen to it. If you play a record at 60dBSPL (a level acceptable at home), your dynamic range is around 40dB's. If the record has a bigger range, you have difficulties or simply cannot hear it.

Also, the auditory system accomodates slowly to big amplitude changes (As an example, the whistle that is heard after a few hours of listening to music in a big club).


It has been said in other threads that talk about the loudness race, replaygain and similars, that the optimum way for audio to be reproduced would be to have the recorded dynamic range, and send information of how to compress it for different listening levels (like more compression at low volume, less at high volume).


 

Dynamic range in high fidelity systems

Reply #38
I have read in the specifications of a Creative amplifier speaker a 75 db signal to noese ratio, so I guess it more than enough for 16 bit quatization?

The designer of Harbeth speaker stated recently in the Harbeth user group that Harbeth speakers quantization is 11 bits. Harbeth is an audiophile grade speaker maker, renowned for the clarity of its sound. I doubt other brand of speakers could be any better.

Does anybody know what is the resolution of a high end headpone? My own experience is that my Harbeth Compact 7ES3 speaker has better resolution than the RE0 headphone.


Dynamic range in high fidelity systems

Reply #39
The designer of Harbeth speaker stated recently in the Harbeth user group that Harbeth speakers quantization is 11 bits. Harbeth is an audiophile grade speaker maker, renowned for the clarity of its sound. I doubt other brand of speakers could be any better.


Trying to figure out what you mean by that. Looking at their speakers they are normal, passive analogue speakers meaning that they don't have a quantization. They aren't digital so such terms aren't meaningful. If you are meaning in terms of bits to express dynamic range then I doubt that is correct either. 11-bits would have 66dB of dynamic range. Most reasonable sized speakers can easily do more than that. They'll respond even with a tiny amount of power, and can handle a substantial amount. Their theoretical dynamic range is probably in the realm of 120dB or more since a very low level signal can produce some cone movement. Now that isn't a useful figure, since just because the cone is moving doesn't mean that you can hear anything where you are listening from.

As a simple example, if I have my amplifier turned on, with no inputs, I can hear a quiet hiss if I put my ear right next to the tweeter of my speakers. It is extremely low level, if I get even a couple inches away I can't hear it anymore. That is because the amp, like anything else, has some inherent electrical noise. It's a pretty good one though, spec'd to 116dB of SNR. Now where I'm sitting, it can drive the speakers to produce levels of 105dB SPL (full theater reference levels), without clipping. I've measured this with an SPL meter. The receiver that set the levels through measurement thinks there's still more headroom to go too. Regardless it can do that, and it is a 70 watt per channel amp. The speakers are rated to take 250 watts each, meaning I could probably drive them louder, if I had a bigger amp and didn't care about my ears.

Looking at it, that means the dynamic range of the speakers is well over 100dB, even if we assume the amp is overstating its SNR a bit. They can respond to levels so low you have to be next to them to hear it, and they can play louder than I'm willing to let them.

The limit to the effective dynamic range I get is more me than anything with the system. It can reproduce sounds that are below the noise level in my room, and probably below my threshold of hearing.

As another example I can take my audio editor and generate a 1kHz tone (something our ears are nice and sensitive to) at -70dBFS, meaning that it is 70dB below the peak digital level. If I set my receiver to -20dB, I can hear the tone. Translates to about 35dBSPL where I'm listening which my meter confirms. Now if my speakers truly had only 66dB of dynamic range it should be completely inaudible at this point, but it's not. They have no problem producing that low level sound.

I don't imagine speakers are usually the limiting factor in the dynamic range of a system. While they can certainly limit how loud it can go, I think they'll all produce sounds soft enough that other things become the issue.

Dynamic range in high fidelity systems

Reply #40
The designer of Harbeth speaker stated recently in the Harbeth user group that Harbeth speakers quantization is 11 bits. Harbeth is an audiophile grade speaker maker, renowned for the clarity of its sound. I doubt other brand of speakers could be any better.


Trying to figure out what you mean by that.

I am not exactly sure as well. Maybe it means the number of discernible loudness levels from the faintest to the loudest. Not sure how the measurement is done as well - in an anechoic chamber some distance from the speakers? 11 bits will give 1024 levels, which I think is quite reasonable, given the logarithmic nature of our hearing.

Anyway I will post a question to Alan Shaw (the Harbeth designer) again. He is very approachable in the Harbeth forum. Harbeth adopts an old fashioned BBC no-nonsense approach, so you won't see any b-s in the forum as well.


Dynamic range in high fidelity systems

Reply #41

Jack hammer at 1m     100 dB SPL
[...]
Very calm room    20..30 dB SPL

70dB + 20dB  = 90dB. So in that recording, there's almost a hammer captured at 1meter, plus the noise of a very calm room.

What do you miss outside of this range?


The problem with dynamic range is that most of the time, we cannot listen to it. If you play a record at 60dBSPL (a level acceptable at home), your dynamic range is around 40dB's. If the record has a bigger range, you have difficulties or simply cannot hear it.


Got it. So high dynamic range is essentially useless for normal playback conditions, of a (commercial) record.

A rare case, where high dynamic range would be useful, is if you have a recording done at low volume. Say a field recording in nature, where you want to hear every sound wave. Under these conditions, a low gain might be necessary to prevent clipping of a sudden loud noise. For example: You want to record the faint sounds of insects that are miles away, and also an occasional loud sound (which would be removed later on). Of course if you were to release it, you'd amplify it to regular levels and then might aswell reduce it to 16bit.

For the record, I found a record that has -89 dB. I analyzed the first 15 seconds of Autechres album Oversteps. This is a 24bit recording released on the web.


The first raise in amplitude starts at ~1216 Hz, well within the range of 16bit.

Dynamic range in high fidelity systems

Reply #42
If anyone happen to have the album "O" by Damien Rice, it is a pretty good illustration of the fact that people are getting worked up about lots of dynamic range for no practical reason.

Listening to this entire album in a regular living room at moderate (and fixed) volume is next to impossible, as parts of the album will be either too soft or too loud. So what exactly do we think we can gain from even more dynamic range on our CDs ?
Thorbjorn

Dynamic range in high fidelity systems

Reply #43
The designer of Harbeth speaker stated recently in the Harbeth user group that Harbeth speakers quantization is 11 bits. Harbeth is an audiophile grade speaker maker, renowned for the clarity of its sound. I doubt other brand of speakers could be any better.


Trying to figure out what you mean by that.

Speakers are quiet when you're not sending any program to them. But, when driven, speakers make all kinds of noise in addition to the signal they're trying to reproduce. You've got harmonic distortion (which I assume he is excluding from his 11 bit figure) but you also have noise unrelated to harmonics from moving parts and moving air.

Dynamic range in high fidelity systems

Reply #44
A rare case, where high dynamic range would be useful, is if you have a recording done at low volume. Say a field recording in nature, where you want to hear every sound wave. Under these conditions, a low gain might be necessary to prevent clipping of a sudden loud noise. For example: You want to record the faint sounds of insects that are miles away, and also an occasional loud sound (which would be removed later on). Of course if you were to release it, you'd amplify it to regular levels and then might aswell reduce it to 16bit.
In general, field recordings, like any sort of scientific instrumentation, can benefit from a higher bit depth, when the situation demands it. Such situations are not hard to come up with (recording transients of gunfire/explosives, etc).

But such situations are meaningless in the context of commercially sold music, which ultimately, is the only thing we really care about.

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For the record, I found a record that has -89 dB. I analyzed the first 15 seconds of Autechres album Oversteps. This is a 24bit recording released on the web.  The first raise in amplitude starts at ~1216 Hz, well within the range of 16bit.
Yeah, but fades are pointless examples. Of course they start right above the noise floor. That's why they're called fades!

FWIW, æ³o & h³æ is a far better example of high dynamic range with electronic music, with a RMS dynamic range well in excess of 30db (maybe as high as 50db depending on how you measure it). To the best of my knowledge, it has no trouble fitting within the confines of CD-DA, but if I were to choose an album with the greatest likelihood of actually "breaking" 16-bit audio, that would be it.

Dynamic range in high fidelity systems

Reply #45
The designer of Harbeth speaker stated recently in the Harbeth user group that Harbeth speakers quantization is 11 bits. Harbeth is an audiophile grade speaker maker, renowned for the clarity of its sound. I doubt other brand of speakers could be any better.


Trying to figure out what you mean by that.

Speakers are quiet when you're not sending any program to them. But, when driven, speakers make all kinds of noise in addition to the signal they're trying to reproduce. You've got harmonic distortion (which I assume he is excluding from his 11 bit figure) but you also have noise unrelated to harmonics from moving parts and moving air.

11 bits corresponds to 0.05% distortion. Perhaps that is what he meant.

Dynamic range in high fidelity systems

Reply #46
I got the following reply from Alan Shaw, the Harbeth designer. Original thread is here.

Quote
This was a very rough approximation based an some estimations. First, let's have a think about what we mean by 'resolution'. We infer by the use of the word something to do with our ability to detect and measure external stimulii. We could be referring to the resolution of photographic film or the resolution of our eyes and it's ability to discriminate very small shifts in brightness and/or colour. We could be talking about the resolution of a digitised audio stream (music) or we could be talking about the resolution of our sense of touch, smell, hearing or any other means of grading the external world.

    Thinking about our place in the universe, it's clear to me that as human life is only viable over a very narrow temperature range of about -10 degrees to +50 degrees (range roughly 60 degrees C). We can compare those to the temperatures found across the universe, these range from -273 degs. to + 200,000 degs (range roughly 200,273 degs.). So, the temperature range found 'out there' is at least 3000 times wider than that which can support human life. That means, in effect, that we humans here on cosy warm little earth are sensing only one three thousandths of the temperature range across the universe*. Or put another way, our resolution of temperature is very poor, or more accurately, our sense of the dynamic range of temperature is extremely limited.

    This extremely limited capability applies equally to all our senses. And industry has been very successful at creating products which are perfectly acceptable to our poorly-resolving senses. Look at photographic film under the microscope and we see that the image is actually made up of clumps of colour dyes (pix to follow). Providing that we don't use a magnifying glass on the film to see the limitation of the resolution we can be perfectly contented with the results. And the same applies to TV. Providing that we don't sit too close to the TV we don't see how limited the resolution is. And with sound - providing that we don't turn up the volume when playing an LP we may not be troubled by the hiss, clicks and crackles. But if we do 'zoom-in' on the photo, the TV or the analogue sound we can clearly detect the limits of resolution that define those technologies.

    In the photo, if the light from the object that hits the film has finer detail (hence is smaller) than the dye molecules, the molecules will clump together and the fine image will turn into a smear. And as nothing can be reproduced on an LP that is below the hiss and crackle the same applies - the stylus just doesn't reveal what's buried under the random noise. And of course, it's exactly the same with digital audio. When the CD was invented Sony/Philips knew that whatever technical standard they settled on for resolution would make or lose them billions of dollars. Too low a technical resolution and the format wouldn't be marketable as high fidelity - too high, and the discs wouldn't hold an hour of music. So, they settled on a resolution of 16 bit, 44kHz. It's back to our analogy about temperature again - we know that the temperature range 'out there' in space is about 3000 greater than we can live in, but so what? We'll never be expected to resolve that range. And when Sony/Philips settled on the spec. for CD they settled on a resolution that was/is better - far, far better - than any human could detect. So, job done.

    Where does that leave us with speakers then? First, speakers use heavy mechanical parts to create sound (the cone, coil etc.). Those parts have inertia, and that inertia disinclines the speaker cone from moving, and hence from producing sound. So there is a certain minimum amount of energy that you have to put into the speaker (let alone the peculiarities of the human hearing's ability to resolve bass at low levels - see ISO226). And so, just as with the film and the LP record, the speaker has a certain resolution limitation - it just cannot yield the super-micro-details in the sound. Even a good speaker is certainly nowhere near as good as the CD's 16 bit resolution, but it's better than 8 bit (which sounds robotic) so it's probably somewhere about 11/12 bit, which is, incidentally, just a little under the 14 bit NICAM digitisation system used to distribute analogue TV and FM sound around the country. Again, the spec for that wasn't just plucked from the air - listening tests concluded that it was good enough for the purpose.

    My point is this - the film, the TV, the LP and the speaker - and of course, our entire sensory system - is only capable of very limited resolution. What matters is the quality of performance and minimisation of coloration within the limited resolution. So we here strive to make a clean, life like sound from the reliable cone technology we have. Obviously, the polypropylene cone has less resolution than our RADIAL™.

    If you're interested in the resolution of (analogue) film v. the digital camera this is interesting here. Clearly, no matter how much money you spend on your lens, the film just cannot resolve the fine details. No matter how much money you spend on your turntable or cartridge, beautiful though they may be, the vinyl record just cannot resolve the fine details. And no matter how much you lash out on 24/96, your ears are not capable of resolving such fine detail. Conceptually, if the sound could be applied to the brain electrically (it will be possible one day) then we could really improve our 'hearing' resolution.

    Alan A. Shaw
    Designer, owner
    Harbeth Audio UK


I hang out a lot in the Harbeth forum. I learned a great deal about sound reproduction from this forum since my accidental entry into the weird world of audiophile some 9 months ago. There is a wealth of hard-core information buried in the forum that I came across from time to time, but it is maddening trying to relocate them again.


Dynamic range in high fidelity systems

Reply #47
Ok, I think what we've got going on is some confusion of terms most likely. So, it seems to me his thesis is that even in good speakers, they can't do a good job of resolving detail below roughly 60-70dB under the signal it is playing. I can buy that for sure. You get distortion, harmonic and otherwise, and so on such that sounds below a certain point are just muddled to the point of being gone.

However, that's different than the total dynamic range of a system. The speakers are capable of a greater range of sound in total than their resolution at any given volume level. If you want to put it in bit terms they might have a resolution of "10-11bits" but a range of "20-22bits" or the like.

Now the reason something like this matters as it applies to digital audio is because the limits in digital are hard, you don't get extra precision that just gets rounded off in the end. So suppose you said "11 bits should be enough," and you make a sample like that and it sounds fine. Ok, now what happens when we want the sound level to be 25% of the original, -12dBFS? Well that signal only has 9 bits of resolution, the 2 MSB are not used. So if we have a recording with transients just 10 or so dB above average, which is not at all uncommon for properly mastered classical or the like, we have quite a low resolution for most of the data.

Noise is another issue. If you had an 11-bit setup your noise floor would be 66dB below peak. Actually, it'd probably be 60dB below peak because you'd probably want some dither to deal with quantization noise as that tends to sound worse than dithering noise. Well, if you had your system set to a peak of 100dBSPL, your noise would be 40dBSPL, easily audible when things faded to silence.

As such when storing in digital is behooves us to use a resolution such that it can contain the entire dynamic range we want to reproduce, and maintain sufficient resolution at any level within that range.

That's what 24-bit gets us over all. The particular choice of 24-bit is more of a computer thing, since they tend to align things on 8-bit (1 byte) boundaries. However it gives us way more than enough dynamic range. It means that something else should always be the problem in terms of limiting factors, we are never going to run in to a case where the sample size is causing us problems.


You can see a somewhat related situation in terms of 3D graphics on the computer. Monitors currently (except for a few rare high end/medical units) are all 8-bit per channel devices. Each red, blue and green sub pixel can be set to 256 different levels. Also with 3D you deal with transparency of pixels, so there's an alpha channel of the same resolution on the graphics cards. So 32-bits is what you need to store a pixel for display. Ok good, so that's all we need right? We store and process pixels at 32-bits and we are fine, we are at the resolution of the screen. Well... No.

In fact, you discover that modern graphics cards will process data at 64 and 128 bit floating point (16 and 32-bit per channel). Why would you want to do that? Why so much more precision than the final result? Because, it turns out, that due to the nature of digital data, each time you to calculations you risk error being introduced due to precision limits. When you do a lot of math, as 3D graphics does, these errors add up and become visible in the final result. You get banding and other artifacts because of your insufficient precision during calculations.


It's just one of those interesting facets of working with digital data, in particular integer data. It's not a problem really, just something that you have to be aware of and deal with, by having adequate precision.

When we are talking about storing (not processing) digital audio it isn't the exact same thing, but related. We have to think not in terms of "What is the minimum precision we can theoretically get away with according to how human perception works?" Instead we need to make sure we've got sufficient precision to store the entire range out outputs we could want AND that at any level in that sufficient precision is maintained such that our digital sampling isn't what it causing us problems.

Dynamic range in high fidelity systems

Reply #48
Yes - resolution vs. dynamic range. It's two different concepts altogether, not just confusion over terms. Thanks for clarifying.

In terms of resolution - I am thinking maybe we can prepared down sampled tracks of music with different resolution - 15bits, 14bits, 13bits... - and ABX with the original and find the higher resolution where we can hear a different. But then the resolution of the ear is likely to be lower than the speaker so we ended up measuring our hearing instead.

As for dynamic range - I am still mystified how it could be measured on any reproduction medium. Take speaker for example - how does one determine where the noise floor is? The bits unit is obviously not relevant here, as even we can somehow establish that the dynamic range is 120dB - there is no way to tell whether that is 10 bits (2048 discrete steps) or 11 bits (4096 discrete steps) in between.


Dynamic range in high fidelity systems

Reply #49
I highly recommend anyone who is in to good much check out DVD-As (if their chosen styles of music are on DVD-A) because of the better production that is done. Only downside is that is can make the brickwall limited CDs of today even harder to tolerate ><.


You sure about that?  I haven't found DVD-A stereo tracks to be reliably less dynamically compressed than their CD counterparts.

http://www.avsforum.com/avs-vb/showthread....hlight=spectrum