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Topic: Doom 3 uses Ogg Vorbis (Read 6875 times) previous topic - next topic
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Doom 3 uses Ogg Vorbis

Not sure if this is mentioned anywhere, but I was reading the help documents in Doom 3 and at the end of the document, I saw this:

Quote
DOOM 3 is linked with the OggVorbis SDK, copyright  © 2004, Xiph.Org
Foundation


This is further confirmed here

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Q. What about Ogg Vorbis?

A. While DooM 3 supports Ogg Vorbis itself (It's used as the sound format), it is not known if Doom 3 Fortress's MP3 player will support it. However all of D3F's sounds and in-game music will be in the Ogg Vorbis (.OGG) format.



Doom 3 uses Ogg Vorbis

Reply #1
Yeah, all .pk4 are just .ZIPs, and all sounds and ambient in them are Vorbis.

Doom 3 uses Ogg Vorbis

Reply #2
We are starting to some more and more game developer's use Vorbis API now for convenience. I think the guy's at Bungie are using it for HALO too, although I am not sure about that ;-/. It's always interesting to know what games are packaging it ;-D.
budding I.T professional

Doom 3 uses Ogg Vorbis

Reply #3
Yeah, and the Doom 3 theme song is unfortunately a 33kbps mono Ogg. :\

Doom 3 uses Ogg Vorbis

Reply #4
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Yeah, and the Doom 3 theme song is unfortunately a 33kbps mono Ogg. :\
[a href="index.php?act=findpost&pid=239564"][{POST_SNAPBACK}][/a]


Exactly ... but to my ears, it sounds quite good for such a low bitrate ... it reminds me of early Xing MP3 sound ...
The name was Plex The Ripper, not Jack The Ripper

Doom 3 uses Ogg Vorbis

Reply #5
I didn't know it was Ogg Vorbis but I recognised the lossy compression in the voices of in game characters. If the voices used 33kbps too, I'm impressed, but still left wanting more.
daefeatures.co.uk

Doom 3 uses Ogg Vorbis

Reply #6
Unreal 2 too use Ogg Vorbis for many voices & music: 44.1KHz, Mono, 120-150Kb/s.

Bye!

Doom 3 uses Ogg Vorbis

Reply #7
I had a look at one file: d3theme.ogg.  33 kbps (nominal 24 kbps), mono, 22 kHz, using Vorbis 1.0.1 (Xiph.Org libVorbis I 20030909)

Doom 3 uses Ogg Vorbis

Reply #8
"Far Cry" game uses Ogg Vorbis audio too
"Taking a jazz approach and concentrating on live playing, I wanted to use several different rhythm sections and vintage instruments and amps to create a timeless sound that's geared more around musicality and vibe than sonic perfection. The key was to write with specific rhythm sections in mind, yet leave open spaces for soloing." Lee Ritenour


Doom 3 uses Ogg Vorbis

Reply #10
I wonder what's the reason for choosing 33kbps for MUSIC? Ok, it's just the main theme, but I can't think of any practical reason for doing so.

Doom 3 uses Ogg Vorbis

Reply #11
Apparently that's the setting they used for all samples/sounds in the game.
While it sounds amazingly good in-game (according to an interview with id's sound-engineer, the ambient/background sounds of each level used 270MB uncompressed), it's problematic for music.
On the other hand: Nobody from id's team probably visits HA.
"To understand me, you'll have to swallow a world." Or maybe your words.