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Topic: SoundForge 6 released (Read 4910 times) previous topic - next topic
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SoundForge 6 released

Kinda old news (05-07), but worth posting anyway...

Sonic Foundry released Sound Forge 6.

New in Sound Forge 6.0:
-Nondestructive audio editing
-Multitask background rendering
-Modeless Audio Plug-In Chainer
-DirectX® Plug-In Manager
-Enhanced Preset Manager
-32-bit/64-bit float/192kHz file support
-Enhanced time zoom (24:1 ratio)
-Customizable DirectX® Favorites menu
-QuickTime™, WMV, and MPEG-1&2 import
-more...

http://www.sonicfoundry.com/products/home.asp
http://www.sonicfoundry.com/news/ShowRelea...p?ReleaseID=440

SoundForge 6 released

Reply #1
That's great, at last Wave Editors can manage instant non destructive sound editing.

When will they handle non destructive instant sound processing, like WaveLab and Samplitude ?

I think Samplitude Producer pro 6 (from Magix) is one lenght ahead with instant non destructive resampling and time stretching ! A DJ dream come true !

SoundForge 6 released

Reply #2
what does "non destructive" mean

SoundForge 6 released

Reply #3
Quote
what does "non destructive" mean

I'm a hardcore WaveLab user. It has that "back" functionality. You can go back and forth in your work. Maybe they are reffering to this?

SoundForge 6 released

Reply #4
In soundforge 4.5 there was no realtime preview with directx plugins. Does 6.0 have it?

SoundForge 6 released

Reply #5
Quote
Originally posted by daniel  
In soundforge 4.5 there was no realtime preview with directx plugins. Does 6.0 have it?


Quote
 
from SonicFoundry 
New Modeless Audio Plug-In Chainer — Users can select, preview, and apply their favorite effects and hear the results immediately on any open data window. 


Is that what you mean?

SoundForge 6 released

Reply #6
yep.

SoundForge 6 released

Reply #7
Quote
Originally posted by Benjamin Lebsanft
what does "non destructive" mean


It means that the program never touches the wav you open. It uses its data to perform the editing or processing you ask.
There is no temporary file of the result of the processes you applied. Each time you play a part of the wav, the program reads the original unchanged wav and applies all processes during playback.
This way, you can adjust the settings in real time. You turn the volume setting up, and you see the waveform growing while the playback gets louder. It simulates a real studio with all buttons really working as the tape plays.
Forget the "preview" and "apply" and other "processing file, press esc to cancel" messages

SoundForge 6 speaks about "non destructive editing", but not "non destructive processing", but Samplitude, and Wavelab (?) can.